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Archive for July, 2008


MARSARA

Population: 80,000+ terrans, unknown zerg Allegiance: Kel-Morian Diameter/Gravity: 9265 km, 1.09 standard Axial Tilt/Climate: 13.5 degrees, +/- 34 Centigrade, very low humidity Geography/Major Settlements: 18 small dust seas, 28 upland regions (17 volcanic), 12 major settlements (destroyed), 86 mining outposts, 12 refineries Moon(s): 2 — Pyramus, Thisby (gray, medium size, >2000 km dia) Dominant Terrain [...]


Zerg Overlord

This unit is the supply source and also detector of the Zerg Swarm.This unit can become dropship after evolving Ventral Sacs ability.This evolution changes the profile of the Swarm because all overlords become dropships and which means there is a great chance to destroy the enemy by dropping.The overlords must be protected from fast corsairs [...]


Zerg Lurker

These units are converted from hydralisk.They burrow and they atttack!Their damage is splash and they are also inisible.With these combination these creatures can become very dangerous predetors.These units are very suitable for dropping also.When you send them to kill the workers, after few seconds they eridicate them.Lurkers are very suitable for setting traps to the [...]


Zerg Hydralisk

These creatures are the main units of the Zerg ground forces.These units has very high artifical intelligence and their efficiency is so high.They are also adaptive to any type of attack.They can attack both air and ground in the same amount of damage points.They are suitable for drops (with overlords).They also can be converted into [...]


Zerg Zergling

This unit is the first warrior unit of the Zerg Swarm.When you spawn an egg 2 zerglings born.The cost of two zerglings are 50 mineral.If you use them wisely a zergling army can harm any civilization easily and rapidly.Here this little creatures are very fast and also they use the advantage of outnumbered armies.You can [...]


Zerg Larva

This unit is the root unit of the all Zerg units.By the larvas mutation you will have a highly armored egg and you can produce the units after the eggression stage.The larvas cannot move by command their armor is very high and produced by Hatchery with time.When you make an egg and you cancel it [...]


Zerg Drone

This units are the workers of the Zerg Swarms.The drones are also morphed into buildings.By the triple production type of drones dependent to larva numbers the economics will be finer easily.The drones are fast units and heal theirselves very slowly however the recon efficiency is very low because they die easily.So the main recon unit [...]


Zerg Spore Colony

This building is the defender building for the air threats.The building is activated after the Evolotion Chamber mutation.The building is very strong and rapid against the enemy air vehicles.The cost of the building is 50 minerals the total price is 125 mineral which was modified after the new versions. If you have a Battlecruiser Fleet [...]


Zerg Sunken Colony

This buildings are the defender buildings of the Zerg race against threats available from the groundi.The sunken colony has root from the creep colony and activated after the Spawning Pool mutation.The sunkens net damage is 40 points but if the target is moving the damage point can be decreased.Sunkens has some bonus against organic units.At [...]


Zerg Evolution Chamber

This building includes the ground evolutions of the Zerg race.These upgrades are melee attacks,missile attacks and carapapce.The cost of the building is 75 minerals.The building also activates the production of Spore Colony.The building can be used as a barrier for melee attack because of its low cost and moderate volume.We see this usage type especially [...]

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