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Archive for July 25th, 2008

Zerg Larva

This unit is the root unit of the all Zerg units.By the larvas mutation you will have a highly armored egg and you can produce the units after the eggression stage.The larvas cannot move by command their armor is very high and produced by Hatchery with time.When you make an egg and you cancel it [...]


Zerg Drone

This units are the workers of the Zerg Swarms.The drones are also morphed into buildings.By the triple production type of drones dependent to larva numbers the economics will be finer easily.The drones are fast units and heal theirselves very slowly however the recon efficiency is very low because they die easily.So the main recon unit [...]


Zerg Spore Colony

This building is the defender building for the air threats.The building is activated after the Evolotion Chamber mutation.The building is very strong and rapid against the enemy air vehicles.The cost of the building is 50 minerals the total price is 125 mineral which was modified after the new versions. If you have a Battlecruiser Fleet [...]


Zerg Sunken Colony

This buildings are the defender buildings of the Zerg race against threats available from the groundi.The sunken colony has root from the creep colony and activated after the Spawning Pool mutation.The sunkens net damage is 40 points but if the target is moving the damage point can be decreased.Sunkens has some bonus against organic units.At [...]


Zerg Evolution Chamber

This building includes the ground evolutions of the Zerg race.These upgrades are melee attacks,missile attacks and carapapce.The cost of the building is 75 minerals.The building also activates the production of Spore Colony.The building can be used as a barrier for melee attack because of its low cost and moderate volume.We see this usage type especially [...]


Zerg Lair

This building is the evolved verison of the Zerg Hatchery which determines the second stage of Zerg mutation hierarchy.The building can be evolved after the spawning pool is completed.The building cost is 150 mineral and 100 gas.The building improves the life energy from 1250 points to 1800 points.The Lair also includes 3 evolotions these are [...]


Zerg Defiler Mound

This building activates the production of Defiler.The building also includes the evolotions of Defiler.The first one activates the plague ability of the defiler which is a red fluid decreases the applicatd locations life energy.The second evolution is consume ability which converts the own units life energy to the mana for the usage of Defiler.The third [...]