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Archive for July 26th, 2008

MARSARA

Population: 80,000+ terrans, unknown zerg Allegiance: Kel-Morian Diameter/Gravity: 9265 km, 1.09 standard Axial Tilt/Climate: 13.5 degrees, +/- 34 Centigrade, very low humidity Geography/Major Settlements: 18 small dust seas, 28 upland regions (17 volcanic), 12 major settlements (destroyed), 86 mining outposts, 12 refineries Moon(s): 2 — Pyramus, Thisby (gray, medium size, >2000 km dia) Dominant Terrain [...]


Zerg Overlord

This unit is the supply source and also detector of the Zerg Swarm.This unit can become dropship after evolving Ventral Sacs ability.This evolution changes the profile of the Swarm because all overlords become dropships and which means there is a great chance to destroy the enemy by dropping.The overlords must be protected from fast corsairs [...]


Zerg Lurker

These units are converted from hydralisk.They burrow and they atttack!Their damage is splash and they are also inisible.With these combination these creatures can become very dangerous predetors.These units are very suitable for dropping also.When you send them to kill the workers, after few seconds they eridicate them.Lurkers are very suitable for setting traps to the [...]


Zerg Hydralisk

These creatures are the main units of the Zerg ground forces.These units has very high artifical intelligence and their efficiency is so high.They are also adaptive to any type of attack.They can attack both air and ground in the same amount of damage points.They are suitable for drops (with overlords).They also can be converted into [...]


Zerg Zergling

This unit is the first warrior unit of the Zerg Swarm.When you spawn an egg 2 zerglings born.The cost of two zerglings are 50 mineral.If you use them wisely a zergling army can harm any civilization easily and rapidly.Here this little creatures are very fast and also they use the advantage of outnumbered armies.You can [...]