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Archive for July, 2008


Zerg Lair

This building is the evolved verison of the Zerg Hatchery which determines the second stage of Zerg mutation hierarchy.The building can be evolved after the spawning pool is completed.The building cost is 150 mineral and 100 gas.The building improves the life energy from 1250 points to 1800 points.The Lair also includes 3 evolotions these are [...]


Zerg Defiler Mound

This building activates the production of Defiler.The building also includes the evolotions of Defiler.The first one activates the plague ability of the defiler which is a red fluid decreases the applicatd locations life energy.The second evolution is consume ability which converts the own units life energy to the mana for the usage of Defiler.The third [...]


Zerg Ultralisk Cavern

This building activates the production of Zerg Ultalisk units as its name implies.The building has upgrades of Ultralisks in it.They are the speed and armor improvement of these ultralisk monsters.If you see an enemy Ultralisk Cavern you must change your ground army’s profile immediately to withstand the coming Ultralisk invasion.When you attacked a Zerg enemy [...]


Zerg Nydus Canal

This building can be imagined like a tunnel which transfers the Zerg units from one location to another location.By the usage of this canals lots of surprising attack type can be applied against your enemy or you can transfer your drones by these canals and your economical improvement rate will be increased.The disadvantage of this [...]


Zerg Queen’s Nest

This building activates the production of Queens.The building also activates the Hive cluster mutation.This building also includes the upgrades of the Queen units.The abilities can be developed by this building are the ensare ability(which slows down the enemy),the mana energy increaser upgrade and broodling upgrade are also in this building.


Zerg Spire

This building activates the production of Mutalisks.The Spire also has air armor and air attack upgrades.The building can be modified into the Greater Spire which will activate the formations of Zerg Guardians and Devourers.Mutating this building faster than your enemy will create a surprise attack chance and will surely convert the destiny of the game [...]


Zerg Hydralisk Den

This building activates the production of hydralisks as its name implies.The building also includes upgrades which are for the improvement of hydralisks.The upgrades enhance the speed and attack range, also makes lurker formation activation.This building costs 100 mineral with 50 gas but the strategic importance is far more from its cost.For instance mutating this building [...]


Zerg Spawning Pool

This building activates the production of the Zerglings and Sunkens.The building also includes the upgrades releated to the Zergling units.One upgrade enhances the movement of the Zerglings and the other improves the attack speed of the Zerglings.The mutating time of Spawning Pools are deadly important.If you are a rusher you must mutate this building as [...]


Zerg Extractor

This building is mutated for converting the Vespense gas for the usage of the Swarm.This building’s cost is 50 but the drone is 50 mineral too so the total cost is 100 mineral.At very early stages of multi matches, mutating Extractor can be used for different purposes, you can mutate it at enemy vespene geyser [...]


Zerg Creep Colony

This living organism can be converted into different buildings.It can attack air or ground by different modifications.The advantage of this production type is,the reduced instantaneous cost.You give the some part of the mineral and after that you can give more mineral to convert this building for different purposes.The choice is yours.Thee creeps colonies has another [...]

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