navbar

Archive for February, 2009


Building Defense

In a multiplayer match you can use the advantages of the defense buildings without extra focus to the game and resource loss.But if you want to make this tactic properly you must certainly prepare yourself any drop tactic ,if you can not prevent the drops this defensive tactic will fail.Here the best advantage of this [...]


Rally Point

If you play Zerg,this process is far more important than other races.Because the larvas and the units are mixing each other which may create control problems according to larva’s stable characteristics.The rally point brings order at playing especially multiplayer games,if you are making micro at any race the rally point importanceĀ  becomes more important because [...]


Korean Gamer Profile

In playing starcraft there are different profiles dependent to the country.European players are generally more conservative,they take low risks they firstly expand and then attack to the enemy while Korean players generally plays riskfull they make their strike from the first base and then they begin to think about expanding.These characteristic differences absolutely changes the [...]


Firebat’s Role

As we have both known the Terran Firebats have splash damage and special bonus damage property.Here the bonus damage means ;they give extra harm against some type of units,like Vultures.The firebats are not widely used but at some conditions the role of the Firebat becomes very important.For example if the enemy has large amount of [...]


Zealot Rush

This tactic is widely used in especially 2v2 multiplayer games,because at 1v1games the enemy can blockade the Zealot army at the cliff and eridicate them easily by the role of high ground.But in 2v2 or 3v3 games the allies of the Protoss who made Zealot rush will help to protect from the damage comes from [...]


The Role of Dark Swarm

The Defiler ability Dark Swarm is very important for a Zerg player especially if he is playing against Terran, at the late stages of a multiplayer game.The Dark Swarm, eliminates some unit’s attack ability so you can eridicate the enemy army with this selective ability.If the enemy army has high amount of marines,vultures,goliaths,or tanks, this [...]


Zerg Underling Limit Deformation

Yes it is possible, you can spawn more than 200 Zerg creatures in a game.Of course you must have enough(lots of) resources to do this deformation.How?It is simple; at first we will mention about ,obtaining extra underling amount by just morphing your Drones into a building, here when the Drone starts to mutate, the [...]


Tank Splash Damage

The Terran Tanks have a very large capacity of attack range ,damage and also splash damage when they are in siege mode.This splash ability can be used for another purpose,to determine andĀ  kill hidden Dark Templars when you do not have Scanner or Science Vessel technology in a multiplayer game.But here again the micro usage [...]


Archon Splash Damage

As we have both known the Protoss Archons have splash damage ability both ground and air.Here the splash damage means there is an energy reduction at multi enemy units for instance if two marines are attacking against an Archon the two of them will have different amaount of damages according to their position.The near units [...]


Arbiter Seperation

If you have Arbiter in a multiplayer game you can seperate the enemy forces by just using Statis field on your or enemy units.Here you must be carefull that optimum seperation must be done.So the enemy force is divided and you can destroy them easily.Statis field is very usefull against Terran especially.You can use statis [...]

Next Page »

Recent Comments