A Starcraft 2 Immortal is succesfully designed by lego parts; really fantastic,the details are well worked and assembled.
This sweet lego-War Factory is defended by lego Marines and Firebats.Cool..
This brave lego-Zea defending himself from two hungry lego-links.:)
Similar to the Starcraft Original and Broodwar,the selection of race is deeply influence, the destiny of the game.The random gamers must be more advanced than the older Starcraft versions.Because the details are increased for each race so understanding and using these details efficiently will be more complicated and may be more difficult.Also the experience factor is very important to straighten the playing quality.But the strategic consideration will always be crucial, because at some moments of the game the APM and conventional tactics become nothing against tactical advantages.So maybe this property makes this game the BEST game in the World!!
As we have both known Terran race an ultimate superweapon which is nuclear launch.In Starcraft 2 the effects of the Nuclear attack is very realistic especially the wave effect is fantastic but i think the damage influence must be permenant parallel to the nuclear sprinkle phenomenon.Other superweapon is Protoss Mothership which will have devastating effects on the battlefield because of its advanced special powers.Here the question is the Zerg race will have a superweapon too or it will be compansated by increasing the strength and durability of the Zerg units? We shall see..
The answer is partially yes,because of new unit replacements,improvements and power distrubition, but on the other hand, the general tactical approach will not be changed.If you are for example a toss the importance of Zealot production will protect itself at least at the beginning of the game because of high strength difference between the first units of the Zerg and Terran.Also Terran ‘medieval ages’ will be strong enough to dominate other races by the usage of the new Terran Tanks this phenomenon could also be true for the Zerg players aided by Lurkers and Hydras.The advanced ages will be more complex to predict which race has more advantages than the others, the easiest way to determine this problem can be solved by just playing the game!!
Between adding new unit models and sliming up the zerg buildings, the StarCraft II art team has also spent some time on some little details that make the game come alive, such as new unit death animations. Featured below, we have a protoss carrier being blown out of the sky by a squad of terran marines, as well as several zerg units falling to their fates.
As we can see the new video animations are very realistic and we will wait, these awesome moments of the game without patience.
As the first one the Battle Report 2 is about Starcraft in game presentation in fact it is an exciting match between Terran and Zerg.Here you can easily determine the game dynamics, graphics and new abilities or units.As always the gaming is very important(APM) like offense or defense strategies.You will see some interesting new events like attacking against rocks or maneurs of semi flying units(reapers).The Zerg also have crucial changes and improvements which will absolutely influence the gamers.The graphics are awesome you can see the creeps growing from a detailed view.The Overlords are also fantastic.You will find a new objective that players can capture a neutral building and gain some advantages in tactical side.The capturable (new) buildings shows the near area to the player and gives him extra observation vision which can be vital.I think just with these new improvements, the gaming strategies will totally be changed, we shall see how it will happen.
The answer of this question is not easy but by comparing the other Blizzard game’s publish date we can comment the Starcraft 2 will be published at the middle of the 2010, this comment is our opinion but it surely be later or earlier.Here the design team of the Starcraft 2 has very high pressure because of catching same or similar success obtained from Starcraft Original and Broodwar Expansion Set.Blizzard announced that the three races will have their very detailed series named as Wings of Liberty–will focus on the Terrans. The second game, Heart of the Swarm, will focus on the Zerg, while the final game, Legacy of the Void, will be devoted to the Protoss.We are waiting,and very excited.
During a multiplayer game your first priority is defending your resource site then the other things follows that priority.The resource site must always under your defensive forces it can be a group of units or it can be some defense buildings like cannons,acid spores,turrets.Locating defense force of the resource site must be wisely choosen to eliminate any threat from your enemy and it also will not prevent your resource flux.You can locate these units/buildings near the mineral group so the target follow can be easily verified.
The pressure can be defined as your agressivity or your offense ability on your rival.This can also named as continious attacks against your enemy with real or fake movements.The main purpose of pressure is making the game difficult for your enemy so it will create extra load on your opponent which may result an easy victory for you.Here the most important factor is the pressure’s efficiency which must not be so difficult for you to create the sufficient amount of pressure while the enemy order is shaken by your pressure.The low efficiency of the pressure means that your pressure costs are too high or that consumes very high amount of focussing on it which recedes you from macro or micro jobs.If you do not create any pressure on your enemy the enemy will develop whatever he wants and will be absolutely dangerous for your victory.So always the pressure must be present but the amount of it can be unstable according to your focus need dependent to your macro or micro jobs.Sometimes only high pressure can give you victory but if you do not set the amount correctly you may fail.