Battle Report

In Starcraft 2 the starting probe/scv number is 6 not 4 so this will result a rapid development of technology or unit production.Starcraft 2 has more flexible units and strategies with reducing extra focus from the player.The units are more smart and more automatical while the unit complexity increases and the strategies will change with these effects ofcourse.The main tactic must be well designed to stand at war,I think the human factor is decreased like all technological developments.But if your main tactic is strong your fail probability will decrease drastically.In the video you can watch from www.Starcraft2.com, the pressure created on the enemy has very critical effect to control the game easily and which brings you victory.
Building Defense

In a multiplayer match you can use the advantages of the defense buildings without extra focus to the game and resource loss.But if you want to make this tactic properly you must certainly prepare yourself any drop tactic ,if you can not prevent the drops this defensive tactic will fail.Here the best advantage of this tactic is its low difficulty,high efficiency and very high strength properties.If you are P or Z you will construct at your strategic location lots of cannons or sunkens then you will construct tech buildings and you will take exp with the protection of these lots of defense buildings.But remember no drop tactic can harm your resource site!Then after you have expansions you choose technological development or massive development it will be dependent to your enemy and your desire.This building defense tactics are widely used and if it is used correctly it will bring you victory.
Rally Point
If you play Zerg,this process is far more important than other races.Because the larvas and the units are mixing each other which may create control problems according to larva’s stable characteristics.The rally point brings order at playing especially multiplayer games,if you are making micro at any race the rally point importance becomes more important because the unit’s seperation is very critical if you want to send them to the warfare zone properly.In the older versions of Starcraft the Rally ability is only can be set by using Rally point button or its hotkey but in newer versions the Rally process can be done by just right clicking to the wanted location even when the building is in construction mode.You must construct your buildings dependent to your rally positions and production priority to make the game easy.
Korean Gamer Profile

In playing starcraft there are different profiles dependent to the country.European players are generally more conservative,they take low risks they firstly expand and then attack to the enemy while Korean players generally plays riskfull they make their strike from the first base and then they begin to think about expanding.These characteristic differences absolutely changes the reactions of the strategies and victories.If your opponent is taking more risks you must think about defeating his resource center.But if your rival plays more guaranteed you must construct better macro to withstand his attacks.Remember that the players who take risks like surprise attacks and drop tactics more than the other profile so you must prepare yourself to anything if you are playing Asian server.
Firebat’s Role

As we have both known the Terran Firebats have splash damage and special bonus damage property.Here the bonus damage means ;they give extra harm against some type of units,like Vultures.The firebats are not widely used but at some conditions the role of the Firebat becomes very important.For example if the enemy has large amount of Zealots or Zerglings the usage of few firebats completely will turn the war destiny into your advantage.But here the number must not be too much it must be at optimum amount.In 2v2 or 3v3 games the Firebat usage needs extra care because the splash damage may harm your allies.If you want to help your ally especially drones/probes you can give more harm to your enemy than the enemy do not use firebats at the ally resource site.Firebat drop can be used to reduce enemy economics but you must supply the firebats with medics to longer your micro army lifetime.Firebat army needs always good micro and interest.
Zealot Rush

This tactic is widely used in especially 2v2 multiplayer games,because at 1v1games the enemy can blockade the Zealot army at the cliff and eridicate them easily by the role of high ground.But in 2v2 or 3v3 games the allies of the Protoss who made Zealot rush will help to protect from the damage comes from high ground effect and the allies may open the cliff with the concentrated firepower against the rival forces of the cliff entrance.When the defenses has been broken the Zealots will attack to the enemy resource location or production center.Here the choice is important if you are afraid of the enemy ally forces, you can directly attack the resource area and harm the enemy economics but if you want to end game immediatly you can attack to the enemy production buildings and stop the force development of your opponents.
The Role of Dark Swarm

The Defiler ability Dark Swarm is very important for a Zerg player especially if he is playing against Terran, at the late stages of a multiplayer game.The Dark Swarm, eliminates some unit’s attack ability so you can eridicate the enemy army with this selective ability.If the enemy army has high amount of marines,vultures,goliaths,or tanks, this ability will eliminate the enemy capability to attack you so you can easily destroy your opponent.But to use this ability on a widely section, you must research Consume ability which allows you to gain extra mana from your own units life , so there will be a mana recycle by just sacrificing your low cost little Zerglings and obtain extra -we can say firepower-(yes it is power if you think about the enemy units can not damage on you!)But this unit has a diffucult technological development which can make you fail while you are trying to develop Defiler abilities, you must be rich to be rich!
Zerg Underling Limit Deformation

Yes it is possible, you can spawn more than 200 Zerg creatures in a game.Of course you must have enough(lots of) resources to do this deformation.How?It is simple; at first we will mention about ,obtaining extra underling amount by just morphing your Drones into a building, here when the Drone starts to mutate, the underling limit will be decreased because there is no drone right that time so there will be underling space which you can fill with another unit.By this princible you can morph 10 drones at the beginning of the game, morphing your drone into Extractor (vespene) building which will help you an extra recon unit, at the very early stages of the game.For the late sections of the game, you can make the same process but a little big scale by morphing more than one Drones and when they are mutating into the buildings you can make Ultralisks and then sell your building mutations so you will have extra Underling limit.
Tank Splash Damage
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The Terran Tanks have a very large capacity of attack range ,damage and also splash damage when they are in siege mode.This splash ability can be used for another purpose,to determine and kill hidden Dark Templars when you do not have Scanner or Science Vessel technology in a multiplayer game.But here again the micro usage is very important and you can sacrifice 2 SCVs for this determination.When the Dark Templars strike your base, you must firstly keep your mineral field from this attack,then locate your siege tank in the range of the Dark Templar strike point and send there an SCV.So when the SCV is attacked by Dark Templar, order your Tank to attack to your own SCV, the splash damage will harm the hidden Dark Templar,if your SCV dies before the death of the enemy Dark Templar, send the second SCV and repeat the same process but remember, this tactic consumes your focus and it may isolate you from other jobs like making more Tanks or etc.. so your APM must be really high to absorb this focus consumption.
Archon Splash Damage

As we have both known the Protoss Archons have splash damage ability both ground and air.Here the splash damage means there is an energy reduction at multi enemy units for instance if two marines are attacking against an Archon the two of them will have different amaount of damages according to their position.The near units will have high damages while the far units will have low.We can use this ability for detecting hidden Lurkers but it needs supreme micro gaming.If you do not have detector technology and you are playing against a lurker based Zerg player,you can use this splash ability to determine the Lurker’s location and you may kill the hidden Lurker.But you must have at least 2 Zealots to use this tip easily.Firstly determine and memorize the exact location of the burrowed Lurker by just looking the starting point of the claws of Lurker when it starts to attack your Zealot.Then seriously locate the Zealot at this point and attack your own Zealot with your Archon.The splash damage will harm the Lurker if Zealot dies locate the second Zealot by preneting the death of your Archon and continue the same process.So you will se the Lurker will die without detector observation.
