The beginning of the end
Upon arriving in the Terran Sector, Tassadar?s scouts found evidence that the mysterious alien threat had already begun to take its toll upon the Terran colonies. Upon closer inspection, Tassadar found that the fringe-colony of Chau Sara had indeed been infested by alien organisms. The entire surface of the colony had been covered with a thick, toxic substance that continued to erode the planet?s crust. To make matters worse, the aliens themselves had either infested or slaughtered most of the human colonists. Tassadar, horrified by the colony?s devastation, could only wonder why the Terrans had not already rushed to aid their besieged world.
The Conclave, hearing of the colony?s fate, immediately ordered Tassadar to burn the entire planet of its infestation. Knowing that the burning would eradicate all life on the planet, Tassadar sorrowfully obeyed his masters. The lumbering Protoss warships powered up their weapons and opened fire upon the unsuspecting colony, This costly ploy was successful in destroying the alien infestation, but there were still a few neighboring worlds that had no doubt been infested as well. Tassadar was ordered to burn those worlds and any other Terran settlement that had even the slightest possibility of infestation. While moving his fleet to the second infested colony of Mar Sara, Tassadar began to doubt the morality of his orders.
The Terran warriors, caught completely by surprise by the initial attack of the Protoss upon Chau Sara, launched a fleet of starships to intercept Tassadar?s fleet. The Terran fleet prepared to defend the colony from the Protoss, just as Tassadar commanded his ships to pull away and withdraw. Tassadar, struggling with his inner doubts, could not bring himself to destroy Mar Sara or the fleet that had come to protect it. He sought a way to defeat the aliens without arbitrarily wiping out humanity in the process. Thus engaged, Tassadar refused to follow the genocidal orders of his masters. Remaining with his fleet, far outside the range of Terran sensors, Tassadar waited and watched as the alien presence continued to encroach across the Terran wastelands.
Now lets mention about starcraft original and brood war missions.
StarCraft Episode I
The player starts as a new official of the Terran Confederacy, charged with protecting local colonies, but finds out that the Confederacy forces won’t aid them. The player and Marshal Jim Raynor, on their own initiative, fight the Xenomorphs known as Zerg. This leads to a break with the Confederacy and the joining of forces with the rebel underground, the Sons of Korhal led by Arcturus Mengsk. During the battles, Mengsk’s second-in-command, Sarah Kerrigan, a telepath and former covert agent, becomes friends with Raynor. It’s then discovered that the Confederacy is secretly using Psionic devices called “Psi Emitters” to lure the Zerg to attack disloyal colonies. The desperate rebels use the same methods to lure the Zerg to attack the Confederacy. Another alien race known as the Protoss are seeking to purge the Zerg from the infested worlds; they wipe out all life on infested worlds, on order from the Protoss Council. This impedes Arcturus’s plans of using the Zerg to destroy the Confederacy. The rebels eventually succeed, but only by perverting all the causes they originally fought for, as Mengsk abandons Kerrigan to the Zerg to gain his victory. Raynor and his followers then split with the Sons of Korhal and fight their way through Mengsk’s defenses. Mengsk then forms the Terran Dominion, the new government of the surviving Terran colonies, and declares himself Emperor
Episode II
The Zerg were the second “perfect creation” of the ancient race known as the Xel’Naga, who previously created the Protoss. The Zerg are “perfect of essence”; they are a race that continually assimilates new species into the hive mind, controlled by the Overmind, in effect the collective sentience of the Zerg. After turning on their creators, the Zerg began a journey across the galaxy, assimilating and destroying all other species in their path. Eventually, the Overmind learned of the Protoss, and became determined to assimilate this most powerful race, first creation of the Xel’Naga, as its final victory. However, despite extensive searching the location of Aiur, the Protoss homeworld, is hidden from the Overmind. The Zerg also have trouble with the immense psionic prowess of the Protoss. In their quest to discover the Protoss homeworld they stumble across the Terran, a race unconscious of its own immense psionic potential.
The player takes over the role of a newly hatched Zerg Cerebrate, the immortal motive force behind an otherwise subsentient Zerg Brood. The player must first protect and transport a unique new Zerg; an infested form of Sarah Kerrigan. This new Zerg/Terran hybrid is instrumental in unlocking the secrets of Protoss assimilation. The player must fight off Terran forces that are telepathically called by Kerrigan, and a new form of Protoss attack that can permanently kill Zerg Cerebrates. However, when the Cerebrate Zasz was killed by this attack, the Overmind discovered the location of the Protoss homeworld, Aiur, and the Zerg battled their way there. Here, the Overmind was made manifest as the Protoss reeled in defeat.
Episode III
The player takes the role of the new Executor tasked to replace Tassadar as military commander, who was in charge of the Protoss fleet “sterilizing” Zerg-infested Terran worlds in Episode I. Tassadar has abandoned this mission of endless slaughter as fruitless, and, during Episode II, sought out the outlaw Protoss Dark Templar, and learned ways to use their dark telepathic powers to defeat the Zerg Cerebrates. Tassadar was saved from Kerrigan’s forces by the Executor (the player’s character,) and wins him over to help him in his quest instead of being arrested. With the help of the few Protoss still loyal to Tassadar, and the renegade Terrans under Jim Raynor, Tassadar finds Zeratul and the Dark Templar and returned to Aiur and a Protoss civil war starts. To stop the war, Tassadar agrees to submit unable to see his bretheren kill each other. He is put on trial but was saved by Raynor and Fenix. Then the combined Protoss and renegade Terrans fight their way to the massive Overmind. After a long, devastating battle, Tassadar drives his ship, charged with Dark Templar energies, into the Overmind, destroying it along with himself.
Brood War
Episode IV
Following Tassadar’s sacrifice, the Zerg on the Protoss homeworld are in disarray, but still overwhelmingly numerous. Protoss refugees retreat to the homeworld of the Dark Templar, Shakuras, despite protests from Aldaris, the leader of the Conclave. The Zerg follow them to Shakuras. The Protoss and Dark Templar reluctantly join forces with Sarah Kerrigan’s Zerg forces, after she explains she’s now free of the Overmind’s control, but that a new Overmind is growing on Char. Kerrigan asks for their help to kill it before it reaches maturity and takes control of Kerrigan’s mind again. However, the Protoss ask for a favor in return. Two ancient crystals, fused with the powers of the dark and light templar, must be recovered to defeat the Zerg on Shakuras. The two crystals are discovered and the Overmind is crippled (but oddly not killed). During the battles, a massive Terran fleet from the distant United Earth Directorate intervenes, and Aldaris, troubled by their relations with the “traitorous” Dark Templar, apparently splits off and declares war on Artanis and the Dark Templar. It was discovered later that this was a result of Kerrigan’s manipulations. After the Conclave Leader has been defeated they go regain the Xel’Naga Temple to place two Crystals. The two crystals, infused with the power of the two templars, are then joined in a Xel’Naga temple on Shakuras. The two energies mix and wipe out all Zerg on the planet, thus saving the Protoss.
Episode V
The player joins the United Earth Directorate (UED) Expeditionary Fleet, assigned to subdue the Terran worlds in this sector, but their high-handed actions quickly make enemies of all the various Zerg and Protoss factions as well. Their first enemy to fall is Mengsk’s Dominion, and later they gain telepathic control of the local Zerg. Kerrigan convinces Raynor to rescue Mengsk. Though divided by a Zerg infested human spy, the UED succeeds in capturing and enslaving the new Overmind and control of Zerg swarms
Episode VI
The player takes the role of a Cerebrate under the control of Infested Kerrigan. With the Zerg growing under the control the massive UED fleet, Kerrigan is severely threatened. By painting herself as a victim and arguing that the combined UED and Zerg forces are the greater enemy, Kerrigan gains the reluctant assistance of the scattered Terran, Protoss and Dark Templar forces. As the UED is beaten back, however, she turns on each of her “allies” one by one. The Overmind is killed, and Kerrigan gains control of all the Zerg.
A bonus mission reveals more of a hidden plot behind the scenes of the story. This mission is unlocked when the ninth mission is beaten at least five minutes before the time limit.
After being left alive by Kerrigan, Zeratul travels to Shakuras with the remaining survivors from Char in search of Artanis and remnants of the scattered Protoss fleet. Upon traveling to Shakuras, a nearby moon is giving off Protoss signals, despite the fact that the Protoss never settled here. Believing it to be Artanis, Zeratul travels to the moon’s surface to search for Artanis.
The search left the Dark Templar numb as he discovered the secrets of the dark moon, a secret project of combining Zerg and Protoss genes. When Zeratul approached the cell containing the Zerg/Protoss hybrid creature, the voice of Samir Duran is heard.
He explains he is not Kerrigan’s servant and that he serves a greater power. He also tells Zeratul that destroying the cell will not hinder the project, as there are other cells in different locations. He won’t be able to find them all before it’s too late.
With the announcement of StarCraft II, however, speculations have begun again. The long-vanished Xel’Naga will return and many believe they will become the new threat in the story.
StarCraft II takes place four years after StarCraft: Brood War,[1] approximately the same time as the storyline of StarCraft: Ghost.
Arcturus Mengsk is rebuilding his empire with the aid of his son while fending off challenges from the Kel-Morian Combine and Umojan Protectorate,[1] all the while hunting down Jim Raynor.
Raynor’s Raiders are poor and demoralized. They strike at the Dominion while collecting strange artifacts for the Moebius Foundation in hopes of some quick cash. Zeratul appears before Raynor and brings him tidings of doom. He says “I bring tidings of doom. The Xel’Naga return, the cycle nears its end, the artifacts are the key… to the end of all things.”[2]
Meanwhile the Zerg, under the command of Infested Kerrigan, have pulled back to Char and been quiet for four years. No one knows what Kerrigan is planning
Now lets talk about some starcraft strategies.
The players strategy depends on what race will be selected because the races are very effective at determining the main strategy.
We can seperate strategies like
*Protoss strategies
*Terran strategies
*Zerg strategies
but first we will mention some terms about starcrafts tactical side.
Pro gamer : Professional player.
Gosu: excellent pro gamer
Noob: bad player
Gg: good game
Glhf: good luck have fun
Gogogo: esspecially used for start the game we are ready J
From?: it is used to stole time from the rival to win game easily we suggest do not be fool to talk during the game.
Macro: The interraction between buildings for instance to make more unit your macro will be good or we can say it is the ability to control buildings.
Micro:It is the ability to control units during war esspecialy and it is very important sometimes more important than macro.
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